Classic cartoons only true Boomers remember
Saturday mornings in the 1950s, ’60s, and ’70s followed a sacred ritual that millions of American children observed with religious devotion: wake up early (earlier than any school day ever required), pour a bowl of the sugariest cereal your parents would allow (often one with a cartoon character on the box), plant yourself cross-legged in front of the television in your pajamas, and spend the next several hours immersed in the golden age of Saturday morning cartoons. This was appointment television before anyone called it that, a weekly cultural event that united an entire generation in shared experience. Kids across the country watched the same shows, laughed at the same jokes, and sang along with the same theme songs that would remain lodged in their memories for decades. The glow of the television screen, the crunch of Cap’n Crunch or Frosted Flakes, and the knowledge that you had hours of uninterrupted cartoon bliss ahead created a specific kind of childhood happiness. This happiness seems almost impossibly innocent from our current perspective of unlimited streaming content and fractured media consumption.
These cartoons represent peak Boomer nostalgia because they defined childhood entertainment for an entire generation in ways that are difficult to replicate in today’s media landscape of infinite choice and on-demand viewing. Baby Boomers grew up in an era when television was still relatively new, when most families had only one TV set that received just a handful of channels, and when Saturday morning was the only time dedicated specifically to children’s programming. This scarcity led to appointment viewing and shared cultural experiences, uniting kids across geographic, economic, and social boundaries because everyone was watching the same limited selection of shows.
The cartoons themselves reflected the era’s values, anxieties, and humor, from Cold War satire in Rocky and Bullwinkle to the space-age optimism of The Jetsons to the suburban family dynamics of The Flintstones, creating time capsules of mid-20th-century American culture disguised as entertainment for children. These shows weren’t just cartoons; they were foundational texts of Boomer childhood, the shared language and reference points that defined a generation.

Creston Studios
Crusader Rabbit
Crusader Rabbit holds the distinction of being the first animated series made specifically for television. It premiered in 1950 and pioneered the idea that cartoons didn’t have to be theatrical shorts shown before movies but could be serialized content designed for the small screen. Created by Alex Anderson and Jay Ward (who would later create Rocky and Bullwinkle), the show followed the adventures of a heroic rabbit and his tiger companion Ragland T. Tiger (often called Rags) as they traveled the world having adventures that were serialized across multiple episodes, a format that was revolutionary for animation at the time. Each adventure was broken into short chapters that ended with cliffhangers, requiring kids to tune in the next day or week to see how Crusader and Rags escaped danger. This created one of television’s first examples of appointment viewing for children.
The show’s limited animation style was necessary due to television’s low budgets compared to theatrical cartoons. However, this limitation became a feature rather than a bug, establishing techniques that would define TV animation for decades. Crusader Rabbit proved that animation could work as an ongoing television series rather than just one-off shorts, that kids would return for serialized storytelling, and that limited animation could be charming and compelling despite not matching the fluid movement of theatrical cartoons. Though the show is largely forgotten today outside of animation history circles, it created the template that every subsequent TV cartoon would follow, making it the ancestor of every animated show Boomers grew up watching.

Jay Ward Production
Rocky and Bullwinkle
Rocky and Bullwinkle (officially “Rocky and His Friends” from 1959-1961 and later “The Bullwinkle Show” from 1961-1964) represented sophisticated Cold War satire disguised as a cartoon about a flying squirrel and a dim-witted moose, with its villains Boris Badenov and Natasha Fatale serving as obvious spoofs of Soviet agents during the height of Cold War tensions. Created by Jay Ward and Bill Scott, the show operated on multiple levels, combining slapstick humor and adventure plots for kids with political satire, wordplay, and cultural references aimed squarely at adults. This made it one of the first cartoons that parents could genuinely enjoy watching alongside their children. The adventures of Rocket J. Squirrel and Bullwinkle J. Moose were serialized like Crusader Rabbit, with each story broken into chapters that often featured terrible puns in their titles (“Buried Treasure or Gemstones are a Ghoul’s Best Friend”).
The show’s brilliance extended beyond the main Rocky and Bullwinkle segments to include recurring features that were often more memorable than the title characters’ adventures. “Fractured Fairy Tales” retold classic stories with twisted endings and contemporary sensibilities, narrated by Edward Everett Horton with dry wit. “Peabody’s Improbable History” featured Mr. Peabody, the world’s most intelligent dog, and his pet boy Sherman traveling through time in the WABAC machine to meet historical figures and correct historical mistakes. “Dudley Do-Right” parodied silent film melodramas through the adventures of an incompetent Canadian Mountie. These segments demonstrated that cartoons could be clever and educational while remaining entertaining, influencing generations of animated shows that would try to balance kid appeal with adult sophistication. The show’s self-aware humor, breaking of the fourth wall, and willingness to mock itself and television conventions made it unlike anything else on TV. It established Jay Ward as one of animation’s great satirists.

Hanna-Barbera Productions
Huckleberry Hound
Huckleberry Hound became one of the first major hits for Hanna-Barbera, the animation studio formed by William Hanna and Joseph Barbera after MGM closed its animation department. The character became one of the studio’s most recognizable mascots. The blue dog with the Southern drawl and laid-back personality starred in his own segments while hosting a show that also featured other Hanna-Barbera characters like Yogi Bear (who would eventually get his own show) and Pixie and Dixie (mice tormented by Mr. Jinks the cat), establishing the variety show format that the studio would use repeatedly. Huckleberry Hound’s gentle humor and memorable voice (provided by legendary voice actor Daws Butler) made him an instant hit with young viewers who appreciated his easygoing nature and his tendency to remain cheerful even when his various occupations and adventures went comically wrong.
The show’s success proved that Hanna-Barbera’s cost-effective limited animation approach could work commercially, paving the way for the studio to produce dozens of shows that would define Saturday morning television for decades. The limited animation style used fewer drawings and more static shots than theatrical cartoons, relying on strong character designs, good voice acting, and solid writing to compensate for less fluid movement. While animation purists criticized this approach, it allowed Hanna-Barbera to produce television cartoons economically, making them profitable and creating a sustainable business model that would dominate TV animation. Huckleberry Hound won an Emmy Award in 1960, becoming the first animated series to receive that honor and proving that television cartoons could achieve critical recognition alongside commercial success.

Hanna-Barbera Productions
The Flintstones
The Flintstones broke new ground as the first animated series to air in prime time and to run for more than one season, proving that cartoons could be formatted as half-hour sitcoms for family viewing rather than just short entertainment for kids. Premiering in 1960, the show was explicitly designed as an animated version of “The Honeymooners,” following the working-class Flintstone and Rubble families in the Stone Age town of Bedrock, where dinosaurs served as appliances and cars were powered by foot. Fred Flintstone worked at a quarry, had a bowling league, belonged to the Water Buffalo Lodge, and dealt with the same suburban middle-class problems that plagued sitcom characters in contemporary settings. At the same time, his wife Wilma, best friend Barney Rubble, and Barney’s wife Betty rounded out a cast that became as familiar to Americans as any live-action sitcom characters.
The show’s genius was combining prehistoric settings with suburban 1960s American life, creating comedy from the anachronistic juxtaposition of modern problems and conveniences translated into Stone Age equivalents. A bird served as a garbage disposal, a woolly mammoth was the shower, a dinosaur was a record player (with a bird’s beak as the needle), and all technology was reimagined through the lens of Stone Age ingenuity. The Flintstones ran for six seasons in prime time from 1960 to 1966. It spawned numerous spinoffs and specials and became one of the most successful and longest-running animated franchises in television history, proving that animation could work for a general audience and not just children. The show’s influence on pop culture was enormous, with catchphrases like “Yabba Dabba Doo!” entering the language and the characters becoming recognizable worldwide through syndication, merchandise, and eventually movies.

Hanna-Barbera Productions
The Jetsons
The Jetsons offered a retro-futuristic counterpart to The Flintstones, presenting a vision of life in the space age year 2062 where flying cars, robot maids, and automated everything solved (or created) the same domestic problems that afflicted suburban families in the actual 1960s. George Jetson worked at Spacely Space Sprockets pushing a button for three hours a day (and complaining about how exhausting it was), commuted in a flying car, lived in an apartment building raised high above the ground on a pole, and relied on robot maid Rosie to handle household chores while his wife Jane shopped, his daughter Judy dealt with teenage concerns, and his son Elroy attended school and got into trouble. The show’s design aesthetic, heavily influenced by Googie architecture and Space Age optimism, became the definitive visual representation of “the future” for an entire generation. Its flying cars, moving sidewalks, video phones, and robot servants represented what people in the early 1960s imagined the future would look like.
Like The Flintstones, The Jetsons was a domestic sitcom that used its speculative setting to comment on contemporary life. George’s work frustrations, Jane’s shopping habits, Judy’s teenage concerns, and Elroy’s childhood adventures were all fundamentally 1960s suburban American experiences transposed into a futuristic setting. Though the original run lasted only one season from 1962-1963 (producing just 24 episodes), the show’s reruns on Saturday mornings made it feel much longer, and its cultural impact far exceeded its brief initial run. The show was revived in the 1980s for additional seasons, introducing the Jetsons to a new generation while remaining faithful to the original’s retro-futuristic aesthetic. The Jetsons’ vision of the future (optimistic, consumer-focused, technologically advanced but socially similar to the present) captured early 1960s Space Age enthusiasm before the social upheavals of the late 1960s complicated America’s relationship with technology and progress.

Superprod Animation and Red Monk Studio
Underdog
Underdog combined superhero parody with genuine heroism in the story of Shoeshine Boy, a humble canine who transformed into the caped crusader Underdog whenever his love interest, reporter Sweet Polly Purebred, was in danger (which was constantly). The show gently mocked superhero conventions while celebrating them, with Underdog speaking in rhyming couplets (“There’s no need to fear, Underdog is here!”), getting his powers from a “super energy pill” stored in a ring on his finger, and regularly saving the day through a combination of superpowers and bumbling determination. Created by W. Watts Biggers and Chet Stover and produced by Total Television, the show featured serialized adventures where villains like Simon Bar Sinister and Riff Raff would threaten Sweet Polly or the city, requiring Shoeshine Boy to transform and save the day, usually while causing considerable collateral damage.
The character became a beloved icon of 1960s children’s television, with his underdog status (pun very much intended) making him relatable despite his superpowers. Unlike Superman or other invincible heroes, Underdog often struggled, got knocked around, and needed his super energy pill to recharge, humanizing him and making his victories feel earned rather than inevitable. The show’s self-aware humor and willingness to sincerely acknowledge superhero tropes created a balance that worked for kids who enjoyed the action and adults who appreciated the satire. Underdog’s theme song (“When criminals in this world appear, and break the laws that they should fear, and frighten all who see or hear, the cry goes up both far and near for Underdog!”) became one of the most memorable cartoon themes of the era. The character’s catchphrases entered popular culture to the extent that “underdog” as a term for an unlikely hero became even more firmly established in American English.

Hanna-Barbera Productions
Top Cat
Top Cat brought street-smart humor to Saturday mornings through the adventures of T.C. and his gang of alley cats living in New York City, essentially translating the Sergeant Bilko con-man comedy formula into animation. Arnold Stang voiced the title character as a scheming but lovable hustler always cooking up get-rich-quick schemes, using his gang of alley cats (including Benny the Ball, Choo-Choo, Fancy-Fancy, Brain, and Spook) as willing accomplices while trying to outsmart Officer Dibble, the cop who patrolled their alley and viewed T.C. as a persistent thorn in his side. The show’s urban setting, jazzy soundtrack, and sophisticated humor (for a kids’ cartoon) made it feel different from other Hanna-Barbera productions, with sharper edges and more cynical comedy that reflected early 1960s hipster culture.
The show only ran for one season in 1961-1962, producing 30 episodes that would be rerun endlessly in syndication for decades, making Top Cat far more familiar than its brief original run would suggest. The character dynamics drove the comedy, with T.C.’s confidence and smooth-talking ways contrasted against his gang’s varying levels of intelligence and Officer Dibble’s long-suffering attempts to maintain order in his precinct. The show’s humor was more verbal and situation-based than slapstick, relying on T.C.’s schemes, the gang’s interactions, and the cat-and-mouse game with Dibble rather than the physical comedy that dominated most cartoons. This approach gave Top Cat a more sophisticated feel that appealed to older kids and adults, though it may have limited the show’s appeal to very young viewers who preferred more action-oriented cartoons.

Hanna-Barbera Productions
Jonny Quest
Jonny Quest revolutionized action-adventure animation by presenting genuinely thrilling stories with realistic-looking characters and settings. It abandoned the cartoony exaggeration that defined most TV animation in favor of a more serious approach influenced by comic books and adventure films. Created by Doug Wildey for Hanna-Barbera and premiering in 1964, the show followed 11-year-old Jonny, his scientist father Dr. Benton Quest, bodyguard Race Bannon, Indian friend Hadji, and dog Bandit as they traveled the world encountering villains, monsters, and scientific mysteries, delivering excitement and danger that felt real rather than comedic. The stories involved espionage, prehistoric creatures, mummies, invisible monsters, and various threats that required intelligence and action to overcome, with violence and peril that were intense by Saturday morning standards.
The show’s animation quality exceeded typical television standards, featuring more detailed backgrounds, fluid character movement, and cinematic composition and editing than most TV cartoons attempted. This quality came at a cost, making Jonny Quest expensive to produce and leading to its cancellation after just one season and 26 episodes. Still, those episodes made an enormous impact through decades of reruns, introducing generation after generation to adventure animation. The show’s influence extended far beyond its initial run, inspiring countless action cartoons and proving that animation could tell serious adventure stories rather than just slapstick comedy. The combination of espionage, science fiction, and globetrotting adventure created a template that would be followed for decades, and the series’s realistic approach to action and danger felt groundbreaking for television animation. The show’s sophisticated storytelling, complex plots, and refusal to talk down to its young audience made it a favorite of kids who wanted something more substantial than talking animals and silly comedy.

Hanna-Barbera Productions
Scooby-Doo, Where Are You!
Scooby-Doo, Where Are You! premiered in 1969 and created a formula (teenagers and a dog investigate seemingly supernatural mysteries that always turn out to be criminals in disguise) that would spawn countless imitators and sustain the franchise for over five decades. Created by Joe Ruby and Ken Spears for Hanna-Barbera, the show followed four teenagers (Fred Jones, Daphne Blake, Velma Dinkley, and Shaggy Rogers) and their Great Dane, Scooby-Doo as they traveled in the Mystery Machine, solving cases that inevitably revealed that the ghosts, monsters, and supernatural phenomena were actually criminals using elaborate disguises and trickery to cover their crimes. The show’s genius lay in its predictable structure that kids found comforting rather than boring, with each episode following the same pattern of mystery, investigation, chase sequence (usually accompanied by upbeat music), unmasking, and the villain’s inevitable complaint that “I would have gotten away with it too, if it weren’t for you meddling kids!”
The characters became archetypes that everyone recognized: brave leader Fred, beautiful Daphne (who often got captured or fell through trap doors, earning her the derisive nickname “Danger-Prone Daphne”), brainy Velma (whose glasses constantly fell off and who always noticed crucial clues), and cowardly but lovable Shaggy and Scooby-Doo, whose friendship formed the emotional heart of the series. Shaggy and Scooby’s insatiable appetite and their willingness to do anything for Scooby Snacks provided much of the show’s comedy. At the same time, their cowardice made them relatable to young viewers who understood being scared. The show became one of the longest-running and most successful franchises in animation history, spawning numerous spinoffs, movies, and reboots that introduced Scooby-Doo to multiple generations. The original series only ran two seasons from 1969 to 1970. Still, its format proved so durable that versions of Scooby-Doo have been in continuous production for over 50 years, making it one of the most enduring properties in television history.

Filmation Associates
Fat Albert and the Cosby Kids
Fat Albert and the Cosby Kids brought a different sensibility to Saturday mornings, combining comedy with social lessons and presenting positive portrayals of African American kids in an era when representation in children’s media was limited. Created by comedian Bill Cosby (based on his childhood experiences and stand-up comedy routines) and produced by Filmation, the show followed Fat Albert and his friends in a Philadelphia neighborhood as they dealt with issues ranging from bullying to peer pressure to understanding disabilities to coping with divorce. Each episode concluded with a live-action segment featuring Bill Cosby explaining the episode’s lesson, making the educational intent explicit. At the same time, the stories themselves delivered those lessons through relatable characters and situations rather than preaching.
Fat Albert himself, voiced by Bill Cosby with his distinctive “Hey, hey, hey!” catchphrase, was overweight but athletic, confident, and the natural leader of his group of friends despite not fitting conventional hero archetypes. The diverse cast of characters (including Weird Harold, Dumb Donald, Mushmouth, and Rudy) each had distinct personalities and challenges, allowing the show to address multiple issues through different characters’ perspectives. The show’s willingness to tackle serious topics (poverty, prejudice, death, addiction) while maintaining humor and hope made it unique in Saturday morning programming, and its positive portrayal of Black youth in an urban setting provided representation that was rare in 1970s children’s television. The show ran from 1972 to 1985, making it one of the longest-running Saturday morning cartoons. Its influence on socially conscious children’s programming was significant, though Cosby’s later disgrace has complicated the show’s legacy.

Hanna-Barbera Productions
Josie and the Pussycats
Josie and the Pussycats combined the mystery-solving formula that Scooby-Doo had popularized with the concept of a traveling all-girl rock band, creating a show that was both an adventure series and a music showcase. Based on characters from Archie Comics and produced by Hanna-Barbera, the show followed Josie, Melody, and Valerie (who formed the band Josie and the Pussycats) along with their manager Alexander Cabot III, his scheming sister Alexandra, and cowardly cat Sebastian as they traveled to gigs and inevitably stumbled into mysteries and dangers that required solving. The show was groundbreaking for featuring Valerie, an African American character who was smart, talented, and integral to the group rather than a token addition. This made Josie and the Pussycats one of the first Saturday morning cartoons to feature a Black female character in a lead role.
The show’s music was a major component, with actual songs performed during each episode by a studio group (initially featuring vocals by Cathy Douglas of The Flirtations), and Capitol Records released albums of music from the show that had moderate commercial success. The combination of mystery, adventure, and music gave the show an appeal that went beyond typical adventure cartoons, while the all-female band concept anticipated girl power movements by decades. The show only ran one season from 1970-1971 before being rebooted as “Josie and the Pussycats in Outer Space” the following season (because everything was better in space in the early 70s). Both versions remained in syndication for years. The characters experienced renewed popularity in the 2000s with a live-action movie that became a cult favorite for its satirical take on product placement and the music industry, introducing Josie and the Pussycats to a new generation.

Hanna-Barbera Productions
Super Friends
Super Friends brought DC Comics’ greatest superheroes to Saturday morning television, featuring Superman, Batman, Robin, Wonder Woman, and Aquaman working together to battle villains and natural disasters while teaching lessons about cooperation and problem-solving. Produced by Hanna-Barbera and premiering in 1973, the show was explicitly educational in intent. The heroes often faced environmental threats or social problems rather than supervillain battles, reflecting the era’s concerns about teaching pro-social values through children’s programming. The Justice League had appeared in comic books for years. Still, Super Friends was many Boomers’ and Gen Xers’ first exposure to these characters working as a team, establishing the concept of superhero team-ups for television audiences.
The show underwent multiple iterations and title changes over its run from 1973 to 1986, with later versions introducing additional heroes (like Hawkman, Black Vulcan, Apache Chief, and others) and more traditional superhero action as networks relaxed restrictions on action and violence in children’s programming. The Super Friends version of the Justice League (with its specific character designs and the inclusion of original characters like the Wonder Twins, who could transform into animals and water forms by touching rings and saying “Wonder Twin powers, activate!”) became the definitive version for many viewers, influencing how they envisioned these characters even when reading comics. The show’s theme music, with its dramatic horns and soaring melody, became one of the most recognizable cartoon themes of the era. While critics and comic book fans often mocked the show for its tame action and sometimes silly plots, Super Friends succeeded in its goal of introducing DC’s superheroes to young television audiences, creating fans who would eventually support the darker, more complex superhero media of later decades.

Disney
Schoolhouse Rock!
Schoolhouse Rock! It wasn’t a traditional cartoon series but a collection of educational animated shorts that aired during commercial breaks on ABC’s Saturday morning lineup. These shorts taught grammar, math, science, and American history through incredibly catchy songs that embedded themselves permanently in viewers’ memories. Created by advertising executive David McCall (who got the idea when he noticed his son could remember rock lyrics but not multiplication tables), the shorts combined memorable melodies, clever animation, and educational content in three-minute packages that made learning feel effortless. Songs like “Conjunction Junction,” “I’m Just a Bill,” “Interjections!,” “Three is a Magic Number,” and “Interplanet Janet” became part of the cultural fabric for multiple generations, with many adults still able to recite the lyrics decades later.
The shorts covered multiple subjects through different segments: “Multiplication Rock” taught math concepts, “Grammar Rock” explained parts of speech and sentence structure, “America Rock” covered American history and civics, “Science Rock” explored scientific concepts, and “Computer Rock” introduced technology concepts. The animation styles varied depending on the specific short and the animator involved, but all shared a psychedelic, colorful, distinctly 1970s aesthetic that reflected the era’s design sensibilities. Schoolhouse Rock! Aired from 1973 through the mid-1980s (with occasional new shorts produced and aired in the 1990s and 2000s), and its influence on education and children’s media was enormous, proving that entertainment and education could be seamlessly integrated in ways that made learning enjoyable rather than a chore. Teachers used Schoolhouse Rock! in classrooms for decades, and the shorts’ success influenced the creation of other educational children’s programming that tried to replicate the formula of combining catchy music with curriculum content.

National Archives and Records Administration.
Why Boomers loved them
These cartoons resonated with Boomer audiences because they featured relatable humor and family dynamics that reflected their own experiences, whether it was The Flintstones’ working-class family struggles, Scooby-Doo’s friendship dynamics, or Fat Albert’s neighborhood adventures. The shows presented situations and relationships that kids understood (sibling rivalry, friendship conflicts, dealing with authority figures, wanting to fit in) through the lens of animation, allowing them to explore these themes in ways that felt entertaining rather than didactic. Even the fantastic elements (talking animals, superheroes, Stone Age technology) were grounded in recognizable emotional truths and social situations that made the stories feel relevant despite their impossible premises.
The distinctive animation styles developed by studios like Hanna-Barbera, Filmation, and Jay Ward Productions became instantly recognizable and comforting in their familiarity. Hanna-Barbera’s limited animation with its distinctive character designs, Filmation’s slightly more detailed but still economical approach, and Jay Ward’s deliberately crude but charming style each had their own aesthetic that viewers could identify immediately. These styles became associated with childhood and Saturday mornings, creating nostalgic connections that persist decades later. The catchy theme songs were crucial to each show’s identity, with melodies and lyrics that remain stuck in Boomers’ heads after 50-plus years (try getting “Meet George Jetson” or “Scooby-Dooby-Doo, where are you?” out of your head once it’s started).
Perhaps most importantly, television was a shared cultural experience in ways that are difficult to replicate in today’s fragmented media landscape. Fewer channels meant that most kids in America were watching the same Saturday morning lineup, creating shared references and experiences that united kids across geographic and social boundaries. Monday morning school conversations revolved around what happened on Saturday’s cartoons, and everyone had seen the same shows because there weren’t unlimited alternatives. This shared viewing created a common language and set of references that defined Boomer childhood, making these cartoons not just entertainment but foundational cultural experiences that shaped how an entire generation understood storytelling, humor, and even social issues.

Image Credit: DepositPhotos.
Conclusion
Saturday morning cartoons as a distinct cultural institution may have disappeared (thanks to cable channels providing 24/7 cartoon programming, streaming services offering on-demand access, and FCC regulations changing how networks approached children’s programming), but the cartoons that defined that era live on through syndication, streaming, merchandise, and the memories of the Boomers who made them appointment viewing every weekend. These shows represented more than just entertainment; they were shared cultural experiences that united a generation. They taught lessons about friendship, problem-solving, and moral behavior while making kids laugh and keeping them glued to the television for hours every Saturday morning. The ritual of Saturday morning cartoons created cherished memories for Boomers, who sometimes try to recreate them with their own children and grandchildren, even though the fragmented modern media landscape makes that specific experience impossible to replicate.
The quality of these shows varied wildly, from the sophisticated satire of Rocky and Bullwinkle to the formulaic predictability of many mystery and superhero shows. However, they all shared a commitment to entertaining kids while working within the limitations of television animation budgets and network standards. They proved that television cartoons could be commercially successful, that animation could work in a series format, and that kids would return week after week to see the same characters in new adventures. The studios that produced these shows (particularly Hanna-Barbera, which dominated Saturday mornings for decades) became institutions whose output defined what television animation looked and sounded like.
Related:
- Nostalgic gold: 1980s cartoons worth rewatching as an adult
- The cartoon voices you never knew belonged to big stars
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